Make Physics Object Type Behave Like Pawn Object Type
When my character is set to the Pawn object type, when near other pawns, it only collides with their mesh, and not their capsule, but when set to physicsbody, it collides with the capsule, any way to change it so it only collides with the meshes when set to the physicsbody object type?
I can provide video if necessary
I've checked Unreal's documentation on collision but the answer there (set both capsules on both the character and the enemy to block eachother) doesn't seem to apply here
asked Oct 16 '17 at 09:37 PM in Blueprint Scripting
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