x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Make Physics Object Type Behave Like Pawn Object Type

When my character is set to the Pawn object type, when near other pawns, it only collides with their mesh, and not their capsule, but when set to physicsbody, it collides with the capsule, any way to change it so it only collides with the meshes when set to the physicsbody object type?

I can provide video if necessary

I've checked Unreal's documentation on collision but the answer there (set both capsules on both the character and the enemy to block eachother) doesn't seem to apply here

Product Version: UE 4.17
Tags:
more ▼

asked Oct 16 '17 at 09:37 PM in Blueprint Scripting

avatar image

BlizzKrut
3 3 5 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question