Spline mesh complex collision missing in packaged game.
I'm having problems getting spline mesh complex collisions to work in a packaged game, I dont know if its intended or a bug or if i'm just missing something. I have looked around for solutions but haven't been able to fix it. I can easily reproduce it in a new project in 4.17.
The problem i'm having is I have actor blueprints with spline meshes that are spawned in at runtime. The spline meshes have collision enabled with complex collision. The collision is not working at all after packaging the project.
Steps to reproduce:
In PIE and standalone, both the manually placed actor and the spawned one has collision without problems, but after packaging the spawned one has no collision at all.
I've tried many things like adding new spline mesh components instead of spawning actors, setting the start and end of the spline meshes, having collision off and turning it on at runtime etc. Anything that changes the spline mesh in any way breaks the collision for me when the project is packaged.
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