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ServerTravel taking clients into their world

Hello! Currently I have a problem with my lobby travel. The ServerTravel method is taking clients from my lobby and putting them into the correct level but they cant do anything. Their lobby HUD is still there after executing a lot of Remove All Widgets. They don't even have a PlayerController or something. They are spawned in the world and if the servers move in front of their camera they don't see the server. I think they are in a kind of limbo world, but they are still connected to the server! If I end the game on the server, they get out of the game too! I use SeamlessTravel in every gamemode, I use ServerTravel "WorldName", the Pausable variable is false in every gamemode. I don't know what to do. Any help is much appreciated.

Product Version: UE 4.16
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asked Oct 17 '17 at 12:09 AM in Blueprint Scripting

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JohnnyZer0
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This is an important issue!! At least tell me where to ask, please! I've been struggling for more than 2 weeks. I don't know what to do..

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answered Oct 17 '17 at 06:51 PM

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JohnnyZer0
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