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Vehicle Open World Roam AI

I made a vehicle blueprint class wich is either controlled from a player controller or from ai. If it uses the ai, it does not need any controller as the script is made directly in the vehicle class. It basically follows a spline. Here is the script: alt text alt text and this is used to calculate the steering value from the location: alt text

So I want the car to go to a location in the map using an array of splines, not only one.

Product Version: UE 4.17
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asked Oct 17 '17 at 12:25 AM in Blueprint Scripting

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