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Changing input at runtime

I've been trying all day to create a system without using a plugin to change Input mappings at runtime. Right now the Image is what I have to change on of the values, but it's obviously not working.

Note: I am aware the Integers in RemoveIndex and Insert are different, I was seeing if maybe that was the issue.

Edit: redid the function so now This is the function, right now it is able to set the new input, but the old one is still there

Product Version: UE 4.17
capture3.jpg (288.5 kB)
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asked Oct 17 '17 at 03:29 AM in Blueprint Scripting

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