How do I get the Sequencer render to stop?

How can i do the same function but with the sequencer?

You should be able to used the OnFinished event from the sequence player:

216912-sequencer-onfinished.jpg

It’s not work for me. After the sequence isfinished, returned to the player.

Not sure. He’s what I set up and works for me:

Hi Max,
I used this blueprint.

with new all work fine!!! Thanks