Getting custom pixel data into UTextureCube?

Hi everyone,
just diving into the Unreal Engine for a few weeks now, including programming my own stuff. One thing I am trying to do is writing data from my own data source into a cubemap/UTextureCube object as output in a BlueprintFunction.

I unfortunately just don’t understand where this has to go - there are different properties: source, resource, platformData. Looking at Texture2D (which is a much more advanced class though), at some points data are copied into PlatformData’s mipmaps. On the other hand, looking at the engine source code, e.g. in TextureRenderTargeCube.cpp, UTextureCube’s Source property is used - but here the api docs state something about “editor only”. Also, if I understand right, single cubefaces are considered as slices?

Thanks for any hint

I have same need here. Any one?