Standalone version crashs
i tried to run my game as Standalone to test the console and found out, that it crashs with following error:
I also get this when i start the packed version. The normal Editor version works fine. I converted that project yesterday from 4.2 to 4.3 and can't tell what causes this error. Created a new project to test if its a problem at all, but there i can start the standalone. I guess it has something to do with converting the project.
I could recreate the whole game in an empty 4.3 Project, but srsly that cant be the answer.
I hope someone knows how to fix this issue.
If you need more information, just tell where i can find it and i will post it.
asked Jul 19 '14 at 12:43 AM in Bug Reports
Ok i guess i fixed it completely. Calling the GotPickedUp function and destroying the Actor before finishing everything else was just stupid by me. I guess this error occurs when you delete an actor and still try to perform something with him.
But i still dont get why this only happens in the standalone. Is he checking something else when compiling it?
For the record. I swapped the two functions in the first picture at the end.
If i remember correctly, i called the GotPickedUp function and from there the function PickUpItem of the Character and deleting the Item. After that the Character had nothing to work with. Still only causing crash in standalone.
Thanks for your support and sorry for this mass of text.
If i get this error again and cant solve it i will come back.
answered Jul 19 '14 at 06:42 PM
Ok, i managed to trace the error back. It was in my Item Blueprint. But i can't tell you what exactly it was. I deleted piece by piece everything from it. First all Variables. After that alle function. Nothing worked, so i deleted the Textrenderer. Still nothing happened. Than i deleted the Model that was set as a root component and after that it worked again. Then i added everything back to the Item BP and it still works. I don't know if it really was the Mesh component which was broken after the convert from 4.2 to 4.3, but if someone got the same problem then try to remove Blueprints you placed in your Scene. If you find the blueprint that causes the crash duplicate it (for saving it) and delete every single piece of it one by another. Everytime check if the Standalone version is working again.
Thats how i found the piece which was broken. Does the Epic Staff team know about that error already?
answered Jul 19 '14 at 02:23 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here