Move a character with the mouse

I believe it has something to do with
the input settings within the project
settings but I cannot figure it out.

Unlikely. I am assuming you want to move to click location. You will need to project the mouse location to world location and then update the character location on tick.

I have created a blank blueprint project and I have a character that moves around the screen in third person. I am trying to find a way to move the character by using the left mouse button, like what happens with the top down template. How would I do this using blueprints? I cannot find a way of doing it. I believe it has something to do with the input settings within the project settings but I cannot figure it out.

How would I manage this exactly?

The topic reads Move a character with the mouse but most likely you want to move to a clicked location instead (like in an RTS). Or you want the character to keep moving while you hold the mouse (like in a top down action RPG). Could you confirm?

One way or another, it’s going to be similar, here’s one method (of many):

https://answers.unrealengine.com/questions/712174/how-to-use-mouse-aim-on-2d-top-down-view.html

Use the intersection as target location. Interpolate between your current location and the target. Rotation is included.

I am trying to make the character move to a clicked location.

Then you have the most basic solution up there, in the link. If you want something more complicated, trace against the ground mesh from camera position.