Invisible Mesh/Face from Certain Angles
I'm not sure if this post belongs in the UE forums, however I'm not having the issue until I import it into unreal. This is my first 3d product and I'm slowly just learning UE4 as well, so I'm not too sure what to try other than selecting all the faces and pressing ctrl + N, which is what other forums suggested other people with the same issue to try. Unfortunately it's not fixing my issue.
All help is greatly appreciated! (And feel free to toss in other advice as well.)
asked Oct 18 '17 at 01:24 AM in Using UE4
I can not see what's the problem with your mesh, but if you have tried fix the normal, you may want to make your material a Two-Sided one.
answered Oct 18 '17 at 04:51 AM
He means Mesh Normals not Normal Maps (Texture) https://www.youtube.com/watch?v=p9Q5c-4AeRA
The Two sided Material is a simple checkbox in the Material thats the lazy mans way and will cost you a bit of Performance. https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/MaterialProperties/#material
Asside from that you can see that you have polygons inside your Axe you should get rid of them too.
answered Oct 18 '17 at 05:52 PM
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