How to turn off Physics Simulation after collision
I have a VR pawn set up that triggers the sphere (Projectiles) to turn on its Physics simulation. I was wondering if there is a way to turn off the simulation after it collides with a destructible mesh?
I was also thinking of creating a projectile instead but mine is not an FPS game. The VR experience I'm making only triggers events through object overlap since I'm only using the headset.
^ I want the simulation to end after it creates this effect.
But unfortunately it continues to roll off and creates an undesirable look.
asked Oct 18 '17 at 04:50 AM in Blueprint Scripting
Went about it differently instead. And this set up works fine: https://docs.unrealengine.com/latest/INT/Engine/Matinee/HowTo/MHT_8/
answered Oct 19 '17 at 02:26 AM
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