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Get mouse position problem in packaged game


I pickup objects with physics handle and i rotate physics handle with get mouse position in order to rotate held objects.When press button i disables the default FPS input axis turn and lookup and instead of them i rotate the held object Its work perfect in editor, but on packaged game doesn't work.When i try to rotate the held object it rotates +-1 degree and it looks like the rotation is clamped somehow.

Can anyone help?


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Product Version: UE 4.17
mouserotate.png (103.0 kB)
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asked Oct 18 '17 at 10:11 AM in Blueprint Scripting

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