Get mouse position problem in packaged game
I pickup objects with physics handle and i rotate physics handle with get mouse position in order to rotate held objects.When press button i disables the default FPS input axis turn and lookup and instead of them i rotate the held object Its work perfect in editor, but on packaged game doesn't work.When i try to rotate the held object it rotates +-1 degree and it looks like the rotation is clamped somehow.
Can anyone help?
asked Oct 18 '17 at 10:11 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here