[4.3] Trigger Volume Extreme Extents Overlap Bug

Trigger volumes generate unpredictable overlap events when the bounds are set to extreme values (greater than 100,000). It will sometimes trigger BeginOverlap when exiting the volume or trigger either Begin/End Overlap events multiple times.

I am trying to use a very large trigger volume for an ocean setting so that I can change music dynamically when players enter/exit the ocean waters.

Here is a video showing the bug:

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.

Thank you

Hello! I can confirm that this is a problem for me, as well. It still exists in 4.10. Any chance you can look into it again?

Hey rcdarcey-

Can you provide any information about the exact issue you’re experiencing? Are you seeing this in PIE or standalone? Are you running into this with a single player or multiple players? If this issue is occurring with playing with multiple players, are you seeing it occur on the server or on a client? If possible, please include steps to help me reproduce this on my end.