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Date Time not usable for Multiplayer

Hello, I'm currently writing a game, which needs a lot of date times for events and so on... But as known, variables of type date time don't replicate. But even custom events can't replicate this type.

When I create a new datetime, everything is fine. alt text

But when I check it after calling the event, it gets initialized to 1.1.1.1.1.1 alt text

I have seen issues on this backlogged... But I think, that a very basic feature like this should not be backlogged. Is there a workaround, which I didn't see?

I'm basically creating it on client, sending it to server and gettting it back to client on a widget. But this is just a test case. It will be created on server and sent to client later on. But this doesn't work as well.

Thank you in advance!

PS: I'm using UE4.16.3

Product Version: UE 4.16
Tags:
timebuglocal.png (166.4 kB)
timebugserver.png (143.9 kB)
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asked Oct 18 '17 at 01:44 PM in Bug Reports

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ShatteredGames
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avatar image Shadowriver Oct 19 '17 at 02:34 AM

DateTime is just normal struct, does your MailEntry replicate properly? that Icon varable for example?

avatar image ShatteredGames Oct 19 '17 at 02:01 PM

Yes, everything else replicates properly!

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