Date Time not usable for Multiplayer

Hello, I’m currently writing a game, which needs a lot of date times for events and so on… But as known, variables of type date time don’t replicate. But even custom events can’t replicate this type.

When I create a new datetime, everything is fine.

But when I check it after calling the event, it gets initialized to 1.1.1.1.1.1

I have seen issues on this backlogged… But I think, that a very basic feature like this should not be backlogged.
Is there a workaround, which I didn’t see?

I’m basically creating it on client, sending it to server and gettting it back to client on a widget. But this is just a test case. It will be created on server and sent to client later on. But this doesn’t work as well.

Thank you in advance!

PS: I’m using UE4.16.3

DateTime is just normal struct, does your MailEntry replicate properly? that Icon varable for example?

Yes, everything else replicates properly!