Animations Screws up Mesh

i tried animating a mesh, and it screws up the Skeletal Mesh. here was my method:

-since I didn’t understand Blender, I decided to create a animation in Unreal.

  1. I use a Pose Asset, and Shape the Skeleton, and then save each Pose as a separate Animation.
  2. for each Animation, I used them as Frames and put them all into a Composite.
  3. using my Composite, I hit Record and made a Animation from the Mesh.

when a saved the Animation, and clicked on it to look at it, the Body is all sort of Screwy. His Back and His Front are in two completely different places. What should I do?

Honestly, learn to use some Animation Tool. You will never be able to reproduce the same effect some “procedural” way.