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Unable to package project (vague errors)

Been fighting with this for a few days, i keep getting really vague errors when trying to package my game for testing purposes. Error Log below. I've tried everything, different engine versions, engine built from the github source, deleting Binaries and Intermediate, disabling all plugins, nothing seams to help.

 UATHelper: Packaging (Windows (32-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/l2psw/Documents/Unreal Projects/DinoKill/DinoKill.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/l2psw/Documents/Unreal Projects/DinoKill/DinoKill.uproject" -cook -stage -archive -archivedirectory=C:
 /Users/l2psw/Desktop/DinoKill -package -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -utf8output
 UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\l2psw\Documents\Unreal Projects\DinoKill\DinoKill.uproject
 UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\UE4\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe DinoKill Win32 DebugGame -Project="C:\Users\l2psw\Documents\Unreal Projects\DinoKill\DinoKill.uproject"  "C:\Users\l2psw\Documents\Unreal Projects\DinoKill\DinoKill.uproject" -NoUBTMakefiles  -remoteini="C:\Users\l2psw\Document
 s\Unreal Projects\DinoKill" -skipdeploy -noxge -generatemanifest -NoHotReload
 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1.5835248s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\UE4\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe DinoKill Win32 DebugGame -Project="C:\Users\l2psw\Documents\Unreal Projects\DinoKill\DinoKill.uproject"  "C:\Users\l2psw\Documents\Unreal Projects\DinoKill\DinoKill.uproject" -NoUBTMakefiles  -remoteini="C:\Users\l2psw\Document
 s\Unreal Projects\DinoKill" -skipdeploy -noxge -NoHotReload -ignorejunk
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing 63 actions (4 in parallel)
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\l2psw\Documents\Unreal Projects\DinoKill\Binaries\Win32\DinoKill-Win32-DebugGame.exe
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Total build time: 6.12 seconds (Local executor: 0.00 seconds)
 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 6.4366969s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UE4\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe DinoKill Win32 DebugGame -Project="C:\Users\l2psw\Documents\Unreal Projects\DinoKill\DinoKill.uproject"  "C:
 \Users\l2psw\Documents\Unreal Projects\DinoKill\DinoKill.uproject" -NoUBTMakefiles  -remoteini="C:\Users\l2psw\Documents\Unreal Projects\DinoKill" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.10.18-22.46.25.txt' 
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
 nary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (32-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (32-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (32-bit)):    at BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
 PackagingResults: Error: Unknown Error


Product Version: UE 4.17
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asked Oct 18 '17 at 09:51 PM in Packaging & Deployment

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Rory Hamilton
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