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4.3 packaging fail - default server game mode is set

Hi,

Since build 4.3 I'm unable to package my map. I get an error saying it can't find certain files. I checked the locations and they're there on mt HDD. Any solutions?

Thanks in advance.

Sean alt text

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asked Jul 19 '14 at 05:21 AM in Packaging & Deployment

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MistaShoes
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avatar image MistaShoes Jul 19 '14 at 05:25 AM

Note: My default server game mode was set to "my game" mode.

avatar image Stephen Ellis ♦♦ STAFF Jul 22 '14 at 07:51 PM

Hi JIJ,

Additional information regarding the problem can probably be provided by the logs. After this failure occurs, please find the Cook.txt and UAT_Log.txt files located in:

C:\Users\UserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\

Upon reviewing them, it may be possible to determine the cause of the error.

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2 answers: sort voted first

JIJ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

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answered Aug 05 '14 at 03:48 PM

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Stephen Ellis ♦♦ STAFF
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Only in 4.5 for me.. 4.5 has a bug.. Much people have this trouble.. in 4.2 I get this and build works!:

MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Templates\BlueprintExamples\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2012\libvorbis_64.dll D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2012\libvorbis_64.dll MainFrameActions: Packaging (Windows): InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013 MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Templates\BlueprintExamples\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbisfile_64.dll D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbisfile_64.dll MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Templates\BlueprintExamples\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbis_64.dll D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2013\libvorbis_64.dll MainFrameActions: Packaging (Windows): InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Content\Localization MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Templates\BlueprintExamples\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Localization\icudt51l.dat D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Content\Localization\icudt51l.dat MainFrameActions: Packaging (Windows): InternalUtils.SafeCopyFile: SafeCopyFile C:\UnrealEngine\Templates\BlueprintExamples\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Localization\icudt53l.dat D:\VIRTUAL SHOWROOM 4.2\WindowsNoEditor\Engine\Content\Localization\icudt53l.dat MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Templates\BlueprintExamples\BlueprintExamples.uproject=True MainFrameActions: Packaging (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\UnrealEngine\Templates\BlueprintExamples\BlueprintExamples.uproject=True MainFrameActions: Packaging (Windows): Automation.Execute: BUILD SUCCESSFUL MainFrameActions: Packaging (Windows): Automation.Execute: Script execution successful, exiting. MainFrameActions: Packaging (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows): Program.Main: AutomationTool exiting with ExitCode=0 MainFrameActions: Packaging (Windows): Domain_ProcessExit MainFrameActions: Packaging (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows): AutomationToolLauncher exiting with ExitCode=0

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answered Oct 24 '14 at 08:15 AM

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Michsaporito
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