Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[Bug?] Textures sometimes not rendering in standalone game mode

We've been noticing that our textures sometimes don't show up and are replaced with default textures, but ONLY in standalone game mode. When we use Play As > New Window or view it in the editor, everything is fine.

Why might this happen? Could it be something we're doing?

Oddly, I'm finding that textures sometime fail to render on the exact same static mesh with the exact same material.

Take a look at the attached images. One shows the super-simple material we've built; the other is a screenshot of a benchmarking / test level we've set up, while running in Standalone Game mode. Notice how the frame on the left is textured properly and has text on it, while the ones on the right just have the default material.

So somehow, my pulling that one piece on the left away from all the others made it have the right material, while the other ones do not. And I haven't modified any of its properties in any way relative to the others (except its position).

And again, if I run it using Play In > New Window instead of Standalone Game, the problem goes away there, too.

alt textalt text

Product Version: Not Selected
material.png (51.2 kB)
bug_materials.png (580.0 kB)
more ▼

asked Mar 11 '14 at 03:36 AM in Using UE4

avatar image

ue4-archive ♦♦ STAFF
49.9k 3658 1982 9111

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:36 AM

I had thought this might be due to a need to rebuild lighting or the fact that I had "Force No Precomputed Lighting" set in the WorldSettings. But turning off that flag and rebuilding the lighting actually reset everything to the default material.

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

As far as I can tell, this is now fixed in beta 6.

more ▼

answered Mar 11 '14 at 03:36 AM

avatar image

ue4-archive ♦♦ STAFF
49.9k 3658 1982 9111

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:36 AM

I am glad this got resolved for you. This was an issue we had seen in the past that I was trying to track down the fix for. Possibly however the root problem is fixed now.

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question