i have a actor set up with a box collision attached to it what i want is when the player overlaps the box collision i want the ai to move to that box collision.
i have tried casting to the ai and using isCapping true variable(from the pointBbp) and then setting up a custom event that is fired when the isCapping is true then using the move to node but the cast fails and nothing happens
the pointBbp player bp and ai bp are all in different places
any help is much appreciated