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Rotator towards with fixed angular velocity

Hi everyone, I want an create a turret rotate follow player with fixed angular velocity. i have try to use RInterp node but it not work like my expect because i can't control the angular velocity of RInterp node. For the example if turret behind player it rotate too fast, but turret rotator near to player rotator it rotate very slow, i want it roate with fixed speed. Do you have an idea to handler this? ps: Sorry i'm bad at english.

Product Version: UE 4.17
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asked Oct 19 '17 at 01:18 PM in Blueprint Scripting

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Have you tried this:

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answered Oct 19 '17 at 03:24 PM

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avatar image Tùng0207 Oct 23 '17 at 01:43 AM

Tks this solve my question

avatar image Everynone Oct 23 '17 at 07:21 AM

If it's working as intended, please consider marking this question as resolved.

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