Rotator towards with fixed angular velocity
Hi everyone, I want an create a turret rotate follow player with fixed angular velocity. i have try to use RInterp node but it not work like my expect because i can't control the angular velocity of RInterp node. For the example if turret behind player it rotate too fast, but turret rotator near to player rotator it rotate very slow, i want it roate with fixed speed. Do you have an idea to handler this? ps: Sorry i'm bad at english.
asked Oct 19 '17 at 01:18 PM in Blueprint Scripting
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