What difference between attach actor and child actor component

I am building a server side inventory system and got to wondering what the recommended method is for combining actors, and what the differences are. Should I spawn and attach an actor, or create a child actor component and set it’s class?

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:open_mouth: i am not used to acess the forum and unfortunately i must be late ^^ but if still of anyone interest.

As far as i know, both are kinda similar, but child actor component is more expensive and have more limitations.
So between the child actor component or spawning and attaching, i would say that you should stick with the second option.

Always (if you can) try to avoid using child actor component.
In unreal youtube channel you can have a more in-depth answer (I set the time of the video in "Why you would use Child Actor Component, but i’d suggest to watch the entire video, great talk by Zak Parrish)

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