Packaging for iOS distribution FAIL
Hello, I'm trying to package my game to IOS devices but I can't figure out what I'm doing wrong. I'm using unreal on a Mac, so I have Xcode installed, I've created my distribution certificate, uploaded to Xcode, added on KeyChain, and in Unreal. I've also created my mobileProvision in Adhoc first to try to test the app on an iPhone device, but Unreal doesn't recognize it as valid mobileProvision. Yes it has the same bundle name in apple developer and unreal. I tried everything I could to make it valid as put the same name as the unreal project, create the mobileProvision with "Distro_" prefix, and a lot of tests... As you can see, I have three different certificates, two developer certificates and one for distribution. With the developer certificates I could import a valid mobileProvision and launch the game on my iPhone. I could also make a packaging .ipa but it didn't work... When I tried to opened on my iPhone the app just shot down after the splash screen....
Finally, I also upload my log file when I try to import my mobileProvision, just in case anyone can use it to help me. Unreal Log
Lastly I'm using unreal 4.15 engine. I really don't know how much I can do to make it work... I tried to create a basic Xcode project with my distribution certificate, make an .ipa file to Adhoc and it works perfectly... If you need more info let me know! Thanks.
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