Calculate or get pixel normal in view space

In the material expression palette, PixelNormalWS returns the pixel normal in world space, but I’m trying to access the pixel normal in view space – that is, the pixel’s normal relative to the camera.

Is there a way to access this?

You should be able to use the transform node. You could try transforming from world->view and see if that gives you what you want.

Perfect, thanks!