Full Animation is not Playing in AnimBP

hey, my animation of throwing Granada is not working properly … actually I have done some modification in the original animation like adding/removing Key Frame… the animation is playing in UE4 Animation Editor but when i’m trying to run it in my AnimBP ,full animation is not running…

this is my problem :

thanks…

Check over the Debugging tool how the flow of your blueprint is working. It seems that your bool are set and then set directly back. And how do you make your conditions for entering and leaving your greanade Animation?

the Blueprint is ok …I replaced that animation with other animation , its working fine for other Animation but not for that grenada animation… is there anything wrong in keyframe section of the animation?..