Project crashes every time on launch

I was on 4.17.1 I think when it happened. Tried upgrading to 4.17.2 and it’s still happening. It first crashed in the middle of compiling through Xcode - and now won’t reopen. I’m mostly working with Wwise audio code.

Crash Report:

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x101a0c25b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x101c2394f (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x101d0a1bd (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x101c5d08e (filename not found) [in UE4Editor-Core.dylib]
UClassCompiledInDefer(FFieldCompiledInInfo*, wchar_t const*, unsigned long, unsigned int) Address = 0x100634abf (filename not found) [in UE4Editor-CoreUObject.dylib]
_GLOBAL__sub_I_Module.AkAudio.gen.cpp Address = 0x14d8e67c0 (filename not found) [in UE4Editor-AkAudio-9706.dylib]
Unknown() Address = 0x1018fea1b (filename not found) [in ???]
Unknown() Address = 0x1018fec1e (filename not found) [in ???]
Unknown() Address = 0x1018fa4aa (filename not found) [in ???]
Unknown() Address = 0x1018fa441 (filename not found) [in ???]
Unknown() Address = 0x1018f9524 (filename not found) [in ???]
Unknown() Address = 0x1018f95b9 (filename not found) [in ???]
Unknown() Address = 0x1018ee7cd (filename not found) [in ???]
Unknown() Address = 0x1018f63ec (filename not found) [in ???]
dlopen Address = 0x7fffaad2b832 (filename not found) [in libdyld.dylib]
FMacPlatformProcess::GetDllHandle(wchar_t const*) Address = 0x101c131de (filename not found) [in UE4Editor-Core.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x101d72675 (filename not found) [in UE4Editor-Core.dylib]
FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray const&, TMap >&) Address = 0x100c6a31f (filename not found) [in UE4Editor-Projects.dylib]
TryLoadModulesForPlugin(FPlugin const&, ELoadingPhase::Type) Address = 0x100c7bda2 (filename not found) [in UE4Editor-Projects.dylib]
FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type) Address = 0x100c7b885 (filename not found) [in UE4Editor-Projects.dylib]
FEngineLoop::Init() Address = 0x1001d443c (filename not found) [in UE4Editor]
EditorInit(IEngineLoop&) Address = 0x109b4902e (filename not found) [in UE4Editor-UnrealEd.dylib]
GuardedMain(wchar_t const*) Address = 0x1001e0a98 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x1001ee5d0 (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x101bdf446 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff96fc98ad (filename not found) [in Foundation]
_pthread_body Address = 0x7fffaaf4793b (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffaaf47887 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffaaf4708d (filename not found) [in libsystem_pthread.dylib]

To be clear, it’s happening loading the project from the launcher. It can’t even open the project fully.

try to verify the engine in launcher

For me 4.17 doesn’t even start on mac even without any project
since launcher deletes shader files for some reason :))

Tried to verify and it didn’t find anything. Still has the same problem on launch. It’s weird that it was working for weeks up until this point.

Still the same issue :frowning:

Them verify it again, close the launcher and lunch the editor app directly feom the instalation location

Hmm, I had this issue before… then I just tried renaming the “Saved” folder in explorer to “Saved.OLD” and do the same for “Intermediate” folder and reopen the project… It worked for me…

I recompiled the C++ project through Xcode separately and now Unreal launches fine. Very weird, but I think I’m good now. Thanks to those who responded!