Sphere and Box Trace returns before reaching actors

I noticed that when I do every type of trace except for line trace, the trace registers a blocking hit before it even reaches objects. Also noticed that this only happens when the distance between the trace start and the blocking hit is small enough so that it is on the first capsule/box/whatever. The moment the distance is larger than the first capsule/box of the trace, the blocking hits work as they should. Is this a bug with the engine? I noticed it on 2 separate projects with different contexts.