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How to make my projectile not collide with anything

I am using a top down view and I made it so when I click my character will fire a projectile towards the mouse but my problem is that the projectile collides with my character. Is there anyway I can make it overlap with my character for say 0.5 seconds?

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asked Jul 19 '14 at 06:37 AM in Blueprint Scripting

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if its colliding with the character you can either make it ignore instigator or transform the firing start point away from the character using make transform.

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answered Jul 19 '14 at 06:43 AM

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avatar image Sletherot Jul 19 '14 at 06:52 AM

I tried the idea of making a new transform but the problem I had was that I could not get the transform to spawn in the correct location according to where I clicked.

Also, how would I make it ignore the instigator?

Sorry I am new to UE4 haha

avatar image mindfane Jul 19 '14 at 09:27 AM

Use the node 'Ignore Actor'. It is best called at the time of Projectile spawning. Get a reference to the Collision compoent and call this node. Pass the Actor to ignore as the second param. You might want to do this in the other direction as well to make sure it work perfectly.

ie: Player->[CollsionComp]->Ignore Actor (spawned projectile)


Projectile->[CollsionComp]->Ignore Actor(Player)

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I think you can simply make a custom object channel for your character and then put overlap on that in the collision for the projectile. Simple as that.

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answered Jul 19 '14 at 07:07 AM

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