Character inherits from Pawn which, in turn, inherits from Actor.
You can explore the 147 derived classes here:
Actor is a safe choice then.
Character inherits from Pawn which, in turn, inherits from Actor.
You can explore the 147 derived classes here:
Actor is a safe choice then.
Hi there!
I’m working on a blueprint system in which I need to store all actors and characters within a certain radius.
Is there a variable type, that can store both of those blueprint classes?
Thank you in advance!
Best regards,
Rasmus
Thank you for your reply!
In Blueprint I tried to create a variable with type Actor, however it still can not store references to characters(Please see attached picture).
Am I doing something wrong?
Not sure if I follow:
You will, of course, need an array of actors if you want to store a bunch of them:
Yup, you are absolutely correct
It works just fine now - must have been a bug somewhere else.
Thank you so much!