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3D UMG Text not changing


When I try setting text on my 3d widget it just reverts back to the default input whenever I move the actor or play in editor. On the left is placing it in the world without moving the actor or editing the BP. On the right is when I moved it and it defaults back to the lorem ipsum placeholder I put in.

alt text

Right now I have set up the parent actor to set the text of both the title and multi line textbox in the construction script.

alt text

I thought maybe binding the text would work but it appears I cannot bind a multi line text.

Product Version: UE 4.16
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asked Oct 20 '17 at 02:16 AM in Using UE4

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avatar image Jimonions Oct 20 '17 at 06:22 AM

It appears that putting this stuff in construction causes this. When I moved all of this to begin play it started working fine. The only bad side is it does not show the modified text in editor, only when playing in editor.

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I think I've seen this recently.

Wrap it in a function and then put it in the constructor. GetUserWidgetObject does not like the construction script much for some reason.

Found it: https://answers.unrealengine.com/questions/712150/hi-where-is-function-get-user-widget-object-in-ue4.html

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answered Oct 20 '17 at 07:45 AM

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