How to make my projectile stay linear along the z axis
Right now my transform is being rotated to face my click location. I would like it to do this but only for the X and Y axis. I would like it to stay strait along the Z axis. Is this possible to do?
asked Jul 19 '14 at 07:13 AM in Blueprint Scripting
...you have to set the transform somewhere. Just break it up, break the rotation up and set Z to 0 while taking all other variables from whatever transform you took them from.
answered Jul 19 '14 at 08:33 AM
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