Using Cameras Within Blueprints

Okay. I’m sorry if this was covered somewhere else. I’ve seen half a dozen different camera questions and none seem to really fit.

I have a level I’ve created with a dozen different rooms. Each room is a self contained blueprint that teleports the player to another room when they step on the correct map section.

I have a separate static camera in each room. I want to switch to that room’s camera when the player enters that room.

Set target view with blend does not work within the blueprint and I’m not quite sure what to do.

As a follow up, I want to use cameras from within the blueprints. The room blueprints are made to be modular so I can design multiple levels with different combinations of the rooms.

Set target view with blend does not
work within the blueprint and I’m not
quite sure what to do.

Generally, this would be the right way to handle it. Could you elaborate regarding what is not working with this method? Are you unable to obtain object reference or is it something else? Could you demonstrate what actually fails to happen?

I was getting an issue where it wouldn’t let me connect my component camera to the Set Target View with Blend. I was getting an error: object is not an actor(Don’t remember the full name of the issue). I had tried plugging self into the the target but that hadn’t worked. Figured out this morning that I needed to set the component camera as active camera first. Then it would find it.