Hello
I am making a game using multiple widgets. My goal is to be able to have one “final” widget that has its buttons “unlocked” as the player clicks on the buttons on the other UMGs throughout the level. I’ve created all the widgets upon beginplay in my level bp so that I can freely reference them throughout. I use event dispatchers to set up what the buttons do in the level. Unfortunately, my goal is to have the player click on a specific button in order to make a button in a DIFFERENT widget become visible. I just don’t really know how to get a reference to the button in the level BP to make this happen. I know about the “set visible” node, I just don’t know how to access it from one BP to another, or even to make it happen in the level BP. I can’t get event dispatchers to reference other widgets as part of the original UMG functionality as I’m not making widgets inside of other widgets for design reasons. So I don’t know how to make these stupid buttons invisible when I click on the unlocking buttons. Any workarounds? Screenshots of node functionality would help immensely as I’m quite new to this.