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Smaller Meshes Fading at a Distance

My architectural trims are fading away too close to the camera. I'm using an unmodified First_Person Tutorial blueprint. The trim mesh is separate from the walls. Using the Head-mounted camera. No volumes used except for Light Impotance.

I've tried fannying around with LOD, Render, Anti-alias, and Material settings. Nothing is making the slightest bit of difference.

Please help...

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Product Version: UE 4.17
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asked Oct 20 '17 at 02:04 PM in Rendering

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Peeeeeet
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It was my sun shadow distance. A lighting issue.

Without shadows, the trim material was indistinguishable from the wall material.

*Doh!*

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answered Oct 20 '17 at 05:24 PM

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