Smaller Meshes Fading at a Distance
My architectural trims are fading away too close to the camera. I'm using an unmodified First_Person Tutorial blueprint. The trim mesh is separate from the walls. Using the Head-mounted camera. No volumes used except for Light Impotance.
I've tried fannying around with LOD, Render, Anti-alias, and Material settings. Nothing is making the slightest bit of difference.
asked Oct 20 '17 at 02:04 PM in Rendering
It was my sun shadow distance. A lighting issue.
Without shadows, the trim material was indistinguishable from the wall material.
answered Oct 20 '17 at 05:24 PM
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