Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Smaller Meshes Fading at a Distance

My architectural trims are fading away too close to the camera. I'm using an unmodified First_Person Tutorial blueprint. The trim mesh is separate from the walls. Using the Head-mounted camera. No volumes used except for Light Impotance.

I've tried fannying around with LOD, Render, Anti-alias, and Material settings. Nothing is making the slightest bit of difference.

Please help...

alt text alt text

Product Version: UE 4.17
cr-1.jpg (209.3 kB)
cr-2.jpg (268.4 kB)
more ▼

asked Oct 20 '17 at 02:04 PM in Rendering

avatar image

58 3 5 9

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

It was my sun shadow distance. A lighting issue.

Without shadows, the trim material was indistinguishable from the wall material.


more ▼

answered Oct 20 '17 at 05:24 PM

avatar image

58 3 5 9

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question