Smaller Meshes Fading at a Distance

My architectural trims are fading away too close to the camera. I’m using an unmodified First_Person Tutorial blueprint. The trim mesh is separate from the walls. Using the Head-mounted camera. No volumes used except for Light Impotance.

I’ve tried fannying around with LOD, Render, Anti-alias, and Material settings. Nothing is making the slightest bit of difference.

Please help…

It was my sun shadow distance. A lighting issue.

Without shadows, the trim material was indistinguishable from the wall material.

*Doh!*