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Comparing text to of save slot.

Hello, I have a question; I'm trying to make a login in system : Client sided. And the part I'm having trouble is getting the username and comparing the names to the saved slot name. So whenever I have new player creating own account; it would create new save game object named after their username. And I know how to compare text with texts but I don't know how to work around this. Any suggestions from the community?

My point is to make a system that gets the players username and checking if the player already has it's own save game object, so game can retrieve player data from the saved game object.

Product Version: UE 4.15
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asked Oct 20 '17 at 08:05 PM in Blueprint Scripting

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Joyful
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Have you tried the "DoesSaveGameExist" function? as far as i understand you, this function takes an FString as input and returns true if it had success finding one

https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Kismet/UGameplayStatics/DoesSaveGameExist/index.html

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answered Oct 20 '17 at 08:16 PM

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Daher
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