Hello, I have a question; I’m trying to make a login in system : Client sided. And the part I’m having trouble is getting the username and comparing the names to the saved slot name. So whenever I have new player creating own account; it would create new save game object named after their username. And I know how to compare text with texts but I don’t know how to work around this. Any suggestions from the community?
My point is to make a system that gets the players username and checking if the player already has it’s own save game object, so game can retrieve player data from the saved game object.