Media Player - Memory leak?
I have a reproducible case where there memory of the app spikes and there seems to be a leak because leaving the app running eventually my machine runs out of memory, this happens within seconds.
To reproduce this :Chain up two Levels that play the exact same footage on a sphere that switches between levels using an Open Level Function in blueprints - Using different media players in each level.
Level 1 -> 5 Sec Delay -> Level 2 -> 5 Sec Delay -> Level 1 -> 5 Sec Delay -> Level 2 ... Repeat
Create 2 Media Players
Create 2 Media Textures
Create 2 Materials
Create 2 Levels
Having two separate media players seems to be the problem because if I reference Level 1's Media Player in Level 2, it doesn't seem to be a problem.
Anyone else running into this ?
Thanks in advance
asked Oct 20 '17 at 10:45 PM in Bug Reports
There's nothing special about the setup, just two separate media players in each level. I could paste a screen grab of it but they look the same.
It also only occurs when using the vive/gear vr (stereo on)
As you can see it just starts spiking and would continue until the machine becomes unstable.
Would be easier if I share the project?
Thanks in advance Brian
answered Oct 24 '17 at 12:33 AM
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