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Media Player - Memory leak?

Hi there

I have a reproducible case where there memory of the app spikes and there seems to be a leak because leaving the app running eventually my machine runs out of memory, this happens within seconds.

To reproduce this :Chain up two Levels that play the exact same footage on a sphere that switches between levels using an Open Level Function in blueprints - Using different media players in each level.

Level 1 -> 5 Sec Delay -> Level 2 -> 5 Sec Delay -> Level 1 -> 5 Sec Delay -> Level 2 ... Repeat

ie

Create 2 Media Players

Create 2 Media Textures

Create 2 Materials

Create 2 Levels

Having two separate media players seems to be the problem because if I reference Level 1's Media Player in Level 2, it doesn't seem to be a problem.

Anyone else running into this ?

Thanks in advance

Brian

Product Version: UE 4.18 Preview
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asked Oct 20 '17 at 10:45 PM in Bug Reports

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aracid
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avatar image gmpreussner STAFF Oct 23 '17 at 02:29 PM

Can you provide some screenshots that show how you configured the media players and your blueprints (if any)? Thanks!

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Hi There

There's nothing special about the setup, just two separate media players in each level. I could paste a screen grab of it but they look the same.

It also only occurs when using the vive/gear vr (stereo on)

As you can see it just starts spiking and would continue until the machine becomes unstable.

Would be easier if I share the project?

alt text alt text

Thanks in advance Brian

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answered Oct 24 '17 at 12:33 AM

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aracid
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avatar image gmpreussner STAFF Oct 24 '17 at 02:20 PM

Would be easier if I share the project?

Yeah, that would be great. You can email it to me confidentially.

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