Hi there
I have a reproducible case where there memory of the app spikes and there seems to be a leak because leaving the app running eventually my machine runs out of memory, this happens within seconds.
To reproduce this :Chain up two Levels that play the exact same footage on a sphere that switches between levels using an Open Level Function in blueprints - Using different media players in each level.
Level 1 → 5 Sec Delay → Level 2 → 5 Sec Delay → Level 1 → 5 Sec Delay → Level 2 … Repeat
ie
Create 2 Media Players
Create 2 Media Textures
Create 2 Materials
Create 2 Levels
Having two separate media players seems to be the problem because if I reference Level 1’s Media Player in Level 2, it doesn’t seem to be a problem.
Anyone else running into this ?
Thanks in advance
Brian