So I have a datatable with a reference (I picked soft class reference, I think this is right?) to a blueprint in my project, in the editor I can see that the reference has seemingly worked fine:
Struct:
The reference to the blueprint class becomes None when I try to “Resolve soft reference” or even if I try to use one of the asset loading functions (I’m not sure if this is required), even though in the debugger I can see that in the struct it’s self the reference is there
(incase it matters, I’m looping through the datatable saving all of my structs into an array that I can use later)
[Here’s a video][3] of the debugger which may or may not help demonstrate what’s going on
If anyone has any idea what I’m doing wrong please let me know