Packaging (iOS): IPhonePackager: IPP ERROR: Failed to find stub IPA

MainFrameActions: Packaging (iOS): IPhonePackager: IPP ERROR: Failed to find stub IPA ‘G:\Unreal Engine\Engine\Binaries\IOS\UE4Game.stub’

LogPlayLevel:Display: CommandUtils.Run: Run: Took 0.121007s to run IPhonePackager.exe
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:1): G:\Unreal Engine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage “Engine” -config Development -sign -stagedir “G:\Projects\TemplateRolling\Saved\StagedBuilds\IOS” -project “G:\Projects\TemplateRolling\TemplateRolling.uproject”. See logfile for details: ‘IPhonePackager.txt’
LogPlayLevel:Display: Stacktrace: ? AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options) ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\ProcessUtils.cs:??ப? 775
LogPlayLevel:Display: ? IOSPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\IOS\IOSPlatform.Automation.cs:??ப? 170
LogPlayLevel:Display: ? Project.Package(ProjectParams Params, Int32 WorkingCL) ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\Scripts\PackageCommand.Automation.cs:??ப? 52
LogPlayLevel:Display: ? BuildCookRun.DoBuildCookRun(ProjectParams Params) ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:??ப? 238
LogPlayLevel:Display: ? BuildCommand.Execute() ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:??ப? 37
LogPlayLevel:Display: ? AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\Automation.cs:??ப? 367
LogPlayLevel:Display: ? AutomationTool.Automation.Process(String[] CommandLine) ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\Automation.cs:??ப? 335
LogPlayLevel:Display: ? AutomationTool.Program.MainProc(Object Param) ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\Program.cs:??ப? 99
LogPlayLevel:Display: ? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\Utils.cs:??ப? 610
LogPlayLevel:Display: ? AutomationTool.Program.Main() ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\Program.cs:??ப? 50
LogPlayLevel:Display: Program.Main: ERROR: Command failed (Result:1): G:\Unreal Engine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage “Engine” -config Development -sign -stagedir “G:\Projects\TemplateRolling\Saved\StagedBuilds\IOS” -project “G:\Projects\TemplateRolling\TemplateRolling.uproject”. See logfile for details: ‘IPhonePackager.txt’

using 4.3 engine. trying to deploy template project to IOS fron win

Hi, same error. How can i fix it? using unreal engine 4.3 and windows 7 64 bit.

Howdy NFeelone and Luka,

I just wanted to check in with both of you and see if the issue is still occurring for iOS. Please be sure to let me know.

Thanks and have a great day!

Hi NFeelone,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.