Interface or Cast?

Hello,

maybe its a stupid question, but i need to know.

How can i achieve that i can communicate Variables from Blueprint1 to Blueprint2?

Scenario:

I want my Blueprint1 to change a bool to true, how can i communicate the change to Blueprint2?

I tried Interface but got some Problems.

Blueprint communication falls into 3 categories:

  • Direct
  • Dispatchers
  • Interface

It’s been described in dozens of tutorials in fine detail so I’ll keep it very short. Here’s an example. Both objects are spawned and their references are stored in a variable. In this instance, this is done in the GameMode which is easily accessible from pretty much everywhere:

Now, any blueprint that has access to the GameMode, has also access to those actors. They can also now talk to one another:

217482-gm.png

I really do suggest you have a look at some online tutorials for these. Spending 3-4 hours now trying to understand how it works will save you days or even weeks later on.

That Learning Session get you covered. Blueprint Communications | Live Training | Unreal Engine - YouTube

thanks, but i solved it on a different way!

thank you, gonna watch it :slight_smile: