Interface or Cast?
maybe its a stupid question, but i need to know.
How can i achieve that i can communicate Variables from Blueprint1 to Blueprint2?
I want my Blueprint1 to change a bool to true, how can i communicate the change to Blueprint2?
I tried Interface but got some Problems.
asked Oct 21 '17 at 12:59 PM in Blueprint Scripting
Blueprint communication falls into 3 categories:
It's been described in dozens of tutorials in fine detail so I'll keep it very short. Here's an example. Both objects are spawned and their references are stored in a variable. In this instance, this is done in the GameMode which is easily accessible from pretty much everywhere:
Now, any blueprint that has access to the GameMode, has also access to those actors. They can also now talk to one another:
I really do suggest you have a look at some online tutorials for these. Spending 3-4 hours now trying to understand how it works will save you days or even weeks later on.
answered Oct 21 '17 at 04:08 PM
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