Make a square material into a circle
I am trying to make a sniper scope for an FPS shooter and have used a tied to a which is used as the Texture for a which is used as a . The trouble I'm having is getting it to show as a circle instead of the full square. I imagine this would be accomplished using either a SphereMask or SphereGradient in the Material, but I cannot get it to work. Or could this be accomplished in a different way, such as via UMG?
asked Oct 21 '17 at 07:21 PM in Rendering
RadialGradientExponential connected to opacity on a translucent material
answered Oct 21 '17 at 07:48 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here