4.17.2 Oculus VR - Getting Started

WOW. Nearly every single aspect of experimenting in VR is mystifying.

I cannot even determine whether I need to use the Virtual Reality New Project Blueprint or a Blank one.

If I choose Virtual Reality, though I’m developing for desktop, I’m supposed to select Mobile/Tablet and not Desktop/Console? Why?

The VirtualReality Blueprint opens with a StartupMap with some 33 actors on it, even if I specify No Content.

What am I supposed to do next? Delete all 33 actors? Then what?

If I try the VR Preview, I can clearly SEE the scene in VR, but cannot move around in it, etc. etc.

The online docs don’t appear to match the 4.17 UI.

For instance, taking a WILD guess at what I might need to do next, I landed here https://docs.unrealengine.com/latest/INT/Platforms/VR/MotionController/index.html#motioncontrollersetup
for setting up motion controllers.

I’m instructed to locate and open on Player Pawn Blueprint (apparently called VR_Pawn). No such Blueprint exists.

If I search the Modes panel, searching for “vr”, I find things like:
VREditor Avatar Actor
VAEditor Base Actor
VREditor
etc.

If I search for “pawn”, I get only:
Default Pawn
Empty Pawn

If I look at the Content Browser, I see folders:
Geometry
VirtualReality
VirtualRealityBP

None of these contains the “Player Pawn” Blueprint, and therefore, I can do nothing with the motion controllers tutorial.

Incredibly frustrating. Any help would be appreciated.

Right above the instruction to open the VR_Pawn is this message:

“This How - To has been written assuming that you have setup your Pawn to work with the VR Head Mounted Display (HMD) that you are developing for. If you are not sure how to do this, check please check out the getting started guide for the VR Head Mounted Display (HMD) you are developing for.”

So you want to go to that page first and then select the platform you are using and start with the getting started guide for that.