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Order of RPCs (Remote Procedure Calls).

My question is simply; are the Remove Procedure Calls executed on clients in the same order they are called in the server? I tried to get it to execute out of order by using a huge amount of function calls via the in-editor multiplayer, and there they always execute in the order they are called. But this might just be because it is local?

Product Version: UE 4.17
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asked Oct 21 '17 at 09:40 PM in C++ Programming

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well, UE is single threaded in that sense. That is why you get the same order and there are no delays (local). BUT, what you can do is fake lag per client (https://www.unrealengine.com/en-US/blog/finding-network-based-exploits) and see the order.

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answered Oct 27 '17 at 09:55 PM

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