BP: 'Add Component' for Child of Actor Component node reverting from Class to generic 'Add Component' node
In order to add these actorComponents to actors (altering their behavior), I have a branch tree of IF/ELSE. It's pretty basic. All of the nodes EXCEPT the projectileFire children work perfectly. The blueprints themselves work fine, but I find that seemingly randomly the blueprint that contains this tree will replace the 3 fire nodes with a generic 'Add Component', and an error with no content. I can copy+paste the node and it pastes fine but refreshing the node itself does nothing and I still don't know why it breaks.
Can anyone help me? Is this a known bug?
asked Oct 22 '17 at 07:36 AM in Bug Reports
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