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BP: 'Add Component' for Child of Actor Component node reverting from Class to generic 'Add Component' node

  1. I have a relatively simple set up of actorComponents called BehaviorNode'

  2. I have about 7children of the 'behaviorNode', one of which is 'projectileFire'.

  3. I have children of 'projectileFire' called FireOnce, FireLoop, andFireConstant.

In order to add these actorComponents to actors (altering their behavior), I have a branch tree of IF/ELSE. It's pretty basic. All of the nodes EXCEPT the projectileFire children work perfectly. The blueprints themselves work fine, but I find that seemingly randomly the blueprint that contains this tree will replace the 3 fire nodes with a generic 'Add Component', and an error with no content. I can copy+paste the node and it pastes fine but refreshing the node itself does nothing and I still don't know why it breaks.

Video: https://www.youtube.com/watch?v=g5mKW5ItQgI

Can anyone help me? Is this a known bug?

Product Version: UE 4.17
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asked Oct 22 '17 at 07:36 AM in Bug Reports

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Skifree
41 2 6 10

avatar image Skifree Oct 30 '17 at 03:33 PM

bump. Any info on how to resolve or circumvent this?

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