How to increase fading distance?

I’ve started up a project in UE4 and I’m using Quixel Megascan assets and have noticed that the foliage I’m using fades out way too close. I’ve tried messing with the cull distance of this foliage asset and that doesn’t seem to be working. Any help is appreciated and if your wondering which foliage asset I’m using in Quixel it’s “Tall Grass”.

-If anyone requests screenshots I will be more than happy to do that for you-

Make sure you have ultra on Engine Scalability Settings.

I do have ultra already set in scalability settings