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[4.17.2] How do I get ToolTip Widgets to work?

Ive set up a tool tip widget in my main menu, and placed a break point in the bound function. But I can't get the widget to appear, and the breakpoint is never hit.

My menu is:

 canvas panel (primary panel)
 
 ->canvas panel (button panel)
 
 -->button
 
 --->scale box
 
 ---->text box

Ive tried binding the tooltip at the button panel's canvas panel, button, and text box.

Nothing works.

How do I use this feature? (Ive already looked at Rama's tutorial, it did not help)

Product Version: UE 4.17
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asked Oct 22 '17 at 08:22 PM in Blueprint Scripting

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Erdrik
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I found that if I check "Cursor" change it to Hand, the mouse cursor correctly changes to a hand when hovering over the element. Continuing from that, I then bound a new function to the Tool Tip Text, and found that it correctly hits the breakpoint I placed on that newly bound function.

From there I manually created a Widget(as described in Rama's Tutorial) and added a "Set Tool Tip" node, inputting the newly created Widget into that node.

This successfully created the tooltip at run time when the mouse hovered over the appropriate element.

Im going to go ahead and post this in the bug report category.

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answered Oct 22 '17 at 09:15 PM

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Erdrik
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