help please, character is not falling
This is lame but I can't figure out what happened. My character has stopped falling when the game starts. I've checked if the gravity is enabled on the capsule. I've checked that gravity scale is 1.0 on the movement component. I've checked that global gravity is -980 and that this is set in the world settings and override is enabled to ensure this is the value being used.
I've tried creating a new character BP, slap a mesh on it. Verify all the settings are good (they are by default). When the character spawns they just float in air. What happened?
asked Oct 22 '17 at 10:03 PM in C++ Programming
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