Mesh actors bounce off floor at simulation start

I’m having an odd issue where when I click to start the simulation, the objects bounce and do not sit level on the floor. This is a VR map and the ability to pick up and throw the objects is working correctly. The objects do sit on the floor correctly if I pick them up and them drop them while in the VR simulation. I’ve checked the mesh collision and it seems to be correct where the bottom of the object is flush with the bottom of the collision boxes (both simple and complex). I have collision preset set to use “PhysicsActor” which is set to the default of “CollisionEnabled (Query and Physics).” The same behavior occurs in the VR Preview mode as the in the Simulated mode.

Some objects sit just off of the floor by a couple of Z coordinates.

A quick video of what I’m seeing:

Any thoughts on what to check or how to fix this issue?